PENINGKATAN KEMAMPUAN MENGKLASIFIKASI BANGUN DUA DIMENSI MELALUI PERMAINAN TANGRAM

Yurinda Withasari

Abstract


The study aims to determine whether the two-dimensional classification capabilities can be enhanced through tangram game. The study was conducted for 14 children aged 4 to 5 years in grade A PAUD Nusantara Palembang, in February-March 2016. The method used is a model of action research Kemmis Mc Taggart. The study was conducted in 16 sessions divided into two cycles. In every cycle there are four stages of activity: planning, action, observation and reflection. Data were analyzed using analysis of quantitative and qualitative analysis. The results showed that children's ability to classify two-dimensional figures can be enhanced through tangram game. Children's ability to classify two-dimensional figures are on a score of 50 on the pre-intervention phase. The ability to classify two-dimensional figures increased to 77.3 at the end of cycle I, and continued to increase to 104 by the end of cycle II. The results of the study implies that the tangram game could be one way to improve the ability to classify two-dimensional figures.

Keywords: classification, tangram, and an action research

Full Text:

PDF

References


Anderson, et. al. (2001). A Taxonomy for Learning, teaching and Assessing : A Revision of Bloom’s Taxonomy of Educational Objectives. New York : Longman.

Ann S. Epstein. (2007). Washington. DC: NAEYC.

Barbara Day. (1975). Open Learning in Early Childhood. New York : Macmillan.

Charlesworth, R. (2012). Experiences in Math For Young Children Sixth. Edition. USA : Wadsworth Cengage Learning.

Chiu-Pin LIN, et Al. (2011). The Impact Of Using Synchronous Collaborative Virtual Tangram In Children’s Geometric.

Eric Jensen. (2007). Brain Based Learning. California: Corwin Press.

Gerry Bohning and Jody Kosack Althouse. (1997). Using Tangram to Teach Geometry to Young Children.

Jackman, Hilda L. (2012). Early Childhood Education Fifth Edition. USA : Wadsworth.

Jerry Slocum. (2003). Tangram : The Worlds First Puzzle Craze USA : Sterling.

Lisnani. (2013). Menggunakan Fable “Dog Catches Cat” And Puzzle Tangram Di Kelas II SD.

MunibaSaleem, Craig A. Anderson dan Christopher P. Barlett. (2015). Assessing Helping and Hurting Behaviors Through the Tangram Help/Hurt Task. USA : SAGE.

Nyet Moi Siewand. (2012). Learning Geometry in a Large-Enrollment Class: Do Tangrams Help in Developing Students’ Geometric Thinking.

Sumanto. (2014). Psikologi Perkembangan Fungsi dan Teori Jakarta : caps.

Susan Johnston. (1979). Tangrams ABC Kit. USA : Dover.

Yuting Liu. (2014). Tangram Race Mathematical Game: Combining Wearable Technology and Traditional Games for Enhancing Mathematics Learning.




DOI: https://doi.org/10.31326/jcpaud.v1i1.8

Refbacks

  • There are currently no refbacks.




Editorial Address

Universitas Trilogi jakarta

Jalan TMP Kalibata No.1, RT.4/RW.4, Duren Tiga, Kec. Pancoran, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 12760