Development of the Story of Life: A Narrative and Educational Game Using the Godot Engine for Android

Andhika Kusheryanto, Anis Mirza, Ari Syaripudin, Deanna Durbin Hutagalung

Abstract


Godot Engine, as an open-source platform, offers flexibility and ease of use for developing both entertaining and educational games. This research showcases the creation of Story of Life, an educational game aimed at engaging players in learning through interactive storytelling and character-driven quests. The game features a character named Ucup, who explores various environments, clearing questions, and interacts with NPCs to gain knowledge and complete learning-based challenges. The development process followed the Agile Software Development Life Cycle (SDLC), with rigorous testing conducted through black-box and white-box methodologies. Testing results indicate a 97% success rate in functionality and performance on low-spec devices, confirming the game’s compatibility and responsiveness. The findings demonstrate that Story of Life successfully combines narrative with educational content, providing a meaningful and accessible learning experience.

Keywords


Game; Story; Education; Game Development; Godot Engine; Story of Life

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DOI: https://doi.org/10.31326/jisa.v7i2.2094

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Copyright (c) 2024 Andhika Kusheryanto, Anis Mirza, Ari Syaripudin, Deanna Durbin Hutagalung

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JOURNAL IDENTITY

Journal Name: JISA (Jurnal Informatika dan Sains)
e-ISSN: 2614-8404, p-ISSN: 2776-3234
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JISA (Jurnal Informatika dan Sains) is Published by Program Studi Teknik Informatika, Universitas Trilogi under Creative Commons Attribution-ShareAlike 4.0 International License.