Interactive Multimedia as Information Media Parasitic Infection with Multimedia Development Life Cycle Method

Dasril Aldo, Miftahul Ilmi, Sapta Eka Putra, Widya Lelisa Army

Abstract


This study focused on the problem of lack of interactive multimedia-based educational information media that is interesting as a provider of information about parasitic infections in humans. This parasitic infection is very dangerous, especially for children who still lack knowledge about it. The aim of this research is to provide educational information media to the wider community, especially at the Seberang Padang Health Center, about parasitic infections in a way that is as interesting as possible and easy to use. Interactive multimedia is a solution to this problem. This research uses the Multimedia Development Life Cycle Method as a guide in building interactive multimedia with the stages of Concept, Design, Material Collecting, Assembly, Testing and Distribution. The results of the alpha test showed that all features of this interactive multimedia can function properly. A beta test was conducted on 30 respondents from the public who accompanied patients to the Seberang Padang Health Center. As a result, this interactive multimedia received a rating of 4.54 out of 5. Therefore, this interactive multimedia is very good and suitable for use as an educational medium for information about parasitic infections. With this interactive multimedia-based educational information media, it is hoped that the wider community can better understand and be aware of parasitic infections and preventive measures that can be taken to avoid these infections.


Keywords


Interactive Multimedia; Multimedia Development Life Cycle; Parasite Infection

Full Text:

PDF

References


S. Prihatiningtyas and M. W. Tijanuddarori, “Media Interaktif E-Modul Biologi Materi Virus Sebagai Pendukung Pembelajaran Daring Di Man 3 Jombang,” Journal of Educatio, vol. 4, no. 3, pp. 1–8, 2021.

O. Olisna, M. Zannah, A. Sukma, and A. N. Aeni, “Pengembangan Game Interaktif Wordwall untuk Meningkatkan Akhlak Terpuji Siswa Sekolah Dasar,” Jurnal Basicedu, vol. 6, no. 3, pp. 4133–4143, Apr. 2022, doi: 10.31004/basicedu.v6i3.2737.

Y. Abdillah, S. Susilaningsih, and A. Wedi, “Pengembangan Multimedia Tutorial Materi Tata Surya Untuk Membantu Siswa Belajar Di Rumah,” JKTP: Jurnal Kajian Teknologi Pendidikan, vol. 4, no. 1, pp. 98–107, Feb. 2021, doi: 10.17977/um038v4i12021p098.

S. : A. Swandi et al., “Pengembangan Simulasi Interaktif Gerak Parabola Menggunakan VBA Excel Dalam PembelajaranFisika,” Jurnal Riset Pendidikan Fisika), vol. 6, no. 1, 2021, [Online]. Available: http://journal2.um.ac.id/index.php/jrpf/

Novia Risdianti and Bramanta Octa Danu Putra, “Perancangan Katalog Digital Interaktif untuk Membantu Remaja Putri Memilih Produk Makeup Emina Secara Online,” Jurnal Desain Komunikasi Visual, vol. 2, no. 1, pp. 22–27, 2022.

E. D. Hardiningrum, T. Djudin, and A. Nurdini, “Pengembangan Media Video Animasi Berbasis Aplikasi Telegram Pada Pembelajaran Ipa Materi Tata Surya,” JPPK, vol. 12, no. 3, pp. 998–1005, 2023, doi: 10.26418/jppk.v12i3.63834.

Y. Dela Carolina, “Augmented Reality sebagai Media Pembelajaran Interaktif 3D untuk Meningkatkan Motivasi Belajar Siswa Digital Native,” Ideguru: Jurnal Karya Ilmiah Guru, vol. 8, no. 1, pp. 10–16, Oct. 2022, doi: 10.51169/ideguru.v8i1.448.

S. Hasta Mulyani and M. Julian Jodi, “PERANCANGAN AUGMENTED REALITY UNTUK LITERASI KESEHATAN GIGI PADA ANAK,” SINTaKS, vol. 7, no. 1, pp. 1–7, 2022.

Abimanyu, E. A. Wijaya, Endro Muhammad Akbar Wijiantoro, F. R. Kamaludin, J. L. Ramadhan, and D. Aldo, “Sistem Informasi Mengenalkan Makanan Khas Jawa Tengah Menggunakan Multimedia Interaktif,” JURSIMA, vol. 10, no. 1, pp. 269–274, 2022.

H. Munawaroh et al., “Pembelajaran Bahasa Daerah melalui Multimedia Interaktif pada Anak Usia Dini,” Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, vol. 6, no. 5, pp. 4057–4066, Apr. 2022, doi: 10.31004/obsesi.v6i5.1600.

N. Putu, N. Wirantini, G. Astawan, and I. Gede Margunayasa, “Media Pembelajaran berbasis Multimedia Interaktif pada Topik Siklus Air,” Jurnal Edutech Undiksha, vol. 10, no. 1, pp. 42–51, 2022, doi: 10.23887/jeu.v10i1.46558.

F. D. Yuliana, Susilaningsih, and Z. Abidin, “PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS MOBILE PADA BAHASA INGGRIS,” JKTP: Jurnal Kajian Teknologi Pendidikan, vol. 5, no. 1, pp. 11–21, Feb. 2022, doi: 10.17977/um038v5i12022p011.

M. B. Putra et al., “Media Pembelajaran Animasi Reboisasi Hutan untuk Siswa kelas VIII SMA Telkom Puwokerto,” vol. 10, no. 1, 2022.

K. N. Sinurat1 et al., “SISTEM INFORMASI PENYAKIT PADA IKAN HIAS BERBASIS MULTIMEDIA INTERAKTIF,” vol. 10, no. 1, 2022.

D. Larasae, F. Y. Pratama, N. D. Hammam, I. Y. Hutama, D. Prasetyo, and D. Aldo, “SISTEM INFORMASI PENYAKIT PADA TUMBUHAN BERBASIS MULTIMEDIA INTERAKTIF,” JURSIMA (Jurnal Sistem Informasi dan Manajemen), vol. 10, no. 1, 2022.

M. Ristić et al., “Soil and sand contamination with canine intestinal parasite eggs as a risk factor for human health in public parks in Niš (Serbia),” Helminthologia, vol. 57, pp. 109–119, 2020, doi: 10.2478/helm¬2020¬0018.

Mustika, “RANCANG BANGUN APLIKASI SUMSEL MUSEUM BERBASIS MOBILE MENGGUNAKAN METODE PENGEMBANGAN MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC),” Mikrotik, vol. 8, no. 1, pp. 1–14, 2018.

Y. Purnama Citra, D. Zaliluddin, D. Abdurahman, P. Informatika, and U. Majalengka, “APLIKASI VIRTUAL REALITY SEBAGAI MEDIA PENGENALAN KAMPUS BERBASIS ANDROID DENGAN MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE,” SNETIK, pp. 165–170, 2022, doi: 10.31284/p.snestik.2022.2711.

D. Destiani, S. Fatimah, R. Erwin, G. Rahayu, and M. D. Jaelani, “Media Pembelajaran Tarian Jaipong Berbasis Android Menggunakan Multimedia Development Life Cycle,” Algoritma, vol. 19, no. 2, pp. 759–769, 2022, [Online]. Available: https://jurnal.itg.ac.id/

F. Armansyah, Sulton, and Sulthoni, “MULTIMEDIA INTERAKTIF SEBAGAI MEDIA VISUALISASI DASAR-DASAR ANIMASI,” JKTP Jurnal Kajian Teknologi Pendidikan, vol. 2, no. 3, pp. 224–229, 2019.

N. Azlina, “Implementasi Media Pembelajaran Interaktif Mata Kuliah Pengantar Multimedia Menggunakan App Inventor Berbasis Android,” CIRCUIT, vol. 5, no. 2, pp. 155–165, 2021.

Irwanto and Program, “Pengembangan Bahan Ajar Berbasis Multimedia Interaktif untuk Mata Kuliah Elektronika Daya,” JURNAL PENDIDIKAN, vol. 30, no. 2, pp. 353–368, 2021.

S. Hidayat and A. A. Syahputa, “Sistem imun tubuh pada manusia,” VISUAL HERITAGE, vol. 2, no. 03, pp. 144–149, 2020.




DOI: https://doi.org/10.31326/jisa.v6i2.1652

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Dasril Aldo, Miftahul Ilmi, Sapta Eka Putra, Widya Lelisa Army

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


JOURNAL IDENTITY

Journal Name: JISA (Jurnal Informatika dan Sains)
e-ISSN: 2614-8404, p-ISSN: 2776-3234
Publisher: Program Studi Teknik Informatika Universitas Trilogi
Publication Schedule: June and December 
Language: Indonesia & English
APC: The Journal Charges Fees for Publishing 
IndexingEBSCODOAJGoogle ScholarArsip Relawan Jurnal IndonesiaDirectory of Research Journals Indexing, Index Copernicus International, PKP IndexScience and Technology Index (SINTA, S4) , Garuda Index
OAI addresshttp://trilogi.ac.id/journal/ks/index.php/JISA/oai
Contactjisa@trilogi.ac.id
Sponsored by: DOI – Digital Object Identifier Crossref, Universitas Trilogi

In Collaboration With: Indonesian Artificial Intelligent Ecosystem(IAIE), Relawan Jurnal IndonesiaJurnal Teknologi dan Sistem Komputer (JTSiskom)

 

 


JISA (Jurnal Informatika dan Sains) is Published by Program Studi Teknik Informatika, Universitas Trilogi under Creative Commons Attribution-ShareAlike 4.0 International License.