Aplikasi Game Edukasi Tarian Daerah dan Rumah Adat Daerah Berbasis Android

Elva Yundra Rindyana

Abstract


The purpose of the research is as a medium for learning traditional dances and regional traditional houses and can be used as a debriefing for the community to better know the traditional dances and regional traditional houses properly. The research method used is the System Development Life Cycle (SDLC) waterfall method, a research method that has the characteristics of each phase in the waterfall must be completed before proceeding to the next phase The analytical aid used is Flowchart and Unified Modeling Language. Software used with the help of the Java programming language, Android Studio Editor, Android Standard Development Kit, and Android Development Tools. The conclusion is that this application was built so that it can provide convenience in learning regional dance education and local traditional houses.


Keywords


Game Development; Traditional Dance; Android

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References


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DOI: https://doi.org/10.31326/jisa.v2i1.511

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JOURNAL IDENTITY

Journal Name: JISA (Jurnal Informatika dan Sains)
e-ISSN: 2614-8404, p-ISSN: 2776-3234
Publisher: Program Studi Teknik Informatika Universitas Trilogi
Publication Schedule: June and December 
Language: Indonesia & English
APC: The Journal Charges Fees for Publishing 
IndexingEBSCODOAJGoogle ScholarArsip Relawan Jurnal IndonesiaDirectory of Research Journals Indexing, Index Copernicus International, PKP IndexScience and Technology Index (SINTA, S4) , Garuda Index
OAI addresshttp://trilogi.ac.id/journal/ks/index.php/JISA/oai
Contactjisa@trilogi.ac.id
Sponsored by: DOI – Digital Object Identifier Crossref, Universitas Trilogi

In Collaboration With: Indonesian Artificial Intelligent Ecosystem(IAIE), Relawan Jurnal IndonesiaJurnal Teknologi dan Sistem Komputer (JTSiskom)

 

 


JISA (Jurnal Informatika dan Sains) is Published by Program Studi Teknik Informatika, Universitas Trilogi under Creative Commons Attribution-ShareAlike 4.0 International License.