Design and Construction of an System for Diagnosis of Online Game Addiction Using The Forward Chaining and Certainty Factor Methods Based on a Website (Case Study: RSU South Tangerang)

Petricia Oktavia, Ferdiansyah Ferdiansyah

Abstract


 Online games are a type of game that provides a unique pleasure for players, as they can be played not only alone (singleplayer) but also with two or more people (multiplayer) from various locations and countries. Online games are a kind of game that gives players something special because they can be played either singleplayer or with two or more people from different places and countries. According to the APJII 2025 poll, 34.91% of participants spend one to two hours a day playing online games.  This suggests that playing online games has ingrained itself into people's daily lives.  Because of this, many people can become addicted to online games without realizing it. It might result in adverse bodily effects like exhaustion, weakened immunity, visual issues, anxiety, restlessness when not playing, diminished focus, and emotional shifts (irritability or sensitivity). Therefore, an expert system is needed to diagnose online game addiction as a means of determining the level of addiction. This website aims to determine the level of online game addiction, using the data and the forward chaining method, which aims to generate a conclusion from existing facts. With this method, a conclusion will be obtained, which is then further processed to determine the certainty value. And this expert system requires the certainty factor method to find this certainty value. Given the problems and needs at RSU Tangerang Selatan, this research has produced an expert system for diagnosing online game addiction, which provides ease of use because it is published on a website. This expert system generates output that includes conclusions based on existing facts, the level of online game addiction determined by the certainty factor method, a certainty value ranging from 0% to 100%, and solutions provided by experts.

Keywords


Game Online; Addiction; Expert System; Forward Chaining; Certainty Factor

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References


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DOI: https://doi.org/10.31326/jisa.v8i2.2434

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JOURNAL IDENTITY

Journal Name: JISA (Jurnal Informatika dan Sains)
e-ISSN: 2614-8404, p-ISSN: 2776-3234
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JISA (Jurnal Informatika dan Sains) is Published by Program Studi Teknik Informatika, Universitas Trilogi under Creative Commons Attribution-ShareAlike 4.0 International License.